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Optimal Patch Assignment for Statistically Constrained Texture Synthesis

机译:统计约束纹理合成的最佳面片分配

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摘要

This article introduces a new model for patch-based texture synthesis that controls the distribution of patches in the synthesized texture. The proposed approach relies on an optimal assignment of patches over decimated pixel grids. This assignment problem formulates the synthesis as the minimization of a discrepancy measure between input's and output's patches through their optimal permutation. The resulting non-convex optimization problem is addressed with an iterative algorithm alternating between a patch assignment step and a patch aggregation step. We show that this model statistically constrains the output texture content , while inheriting the structure-preserving property of patch-based methods. We also propose a relaxed patch assignment extension that increases the robustness to non-stationnary textures.
机译:本文介绍了一种用于基于补丁的纹理合成的新模型,该模型控制补丁在合成纹理中的分布。所提出的方法依赖于在抽取的像素网格上补丁的最佳分配。这种分配问题将综合表述为通过输入和输出补丁之间的最佳排列来最小化它们之间的差异度量。通过在补丁分配步骤和补丁聚合步骤之间交替的迭代算法解决了由此产生的非凸优化问题。我们展示了该模型在统计上约束输出纹理内容,同时继承了基于补丁的方法的结构保留特性。我们还提出了一种宽松的补丁分配扩展,可以增加非平稳纹理的鲁棒性。

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